The "Warrior's Hall" building you unlock from high reputation with the eastern city of Audale gives you an extra stack slot, which is incredibly useful if you're trying to keep up with the size of AI armies.Īs an artificer, starting in Draycott is really helpful because: This is super useful because that city also lets you hire militia every week (who have zero upkeep) so you can have an upkeep-free source of plant gathering.ģ. In the "easy" start you get early access to the City of Lyraine, which grants all hired units the gatherer skill. Firing this in an AOE easily screws up AI charges and usually leads to you fighting half their army at a time.Ģ. Equipping elvish archers with a lesser glyph of the spider causes their AOE volley skill to apply the root debuff, and this appears to proc very reliably (nearly 100% of the time). Here's a few that have served me well in my current game:ġ. These can be game-breaking setups in dire need of a nerf or just little advantages to eek out more efficiency. I see a lot of posts commenting on the game's difficulty, so I thought it might be fun for players to share any tips/tricks they use to swing things back in the human's favor.
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